This month I’m working on build a pose recognition middleware ,the whole setup is based on openCV.
I tried a simple way to do the gesture recognition: first use harr-like feature to find the face, then flood fill to get the connected area ,which suppose to be body , then use some sort of AAM(http://en.wikipedia.org/wiki/Active_appearance_model), ASM (http://en.wikipedia.org/wiki/Active_shape_model) or just simple integral steping model to get the limb’s position and direction.my openGL work | Comment (0)
The original idea of this article is from Dr. Chu’s PhD thesis,（http://visgraph.cs.ust.hk/MoXi/ ）,In that project ,he proposed a novel approach for simulate brush and pigment interact with bibulous paper, especially calligraphy brush work with chinese “Xuan” paper. I tried to reconstruct the system during the vacation of Easter, and come up some different idea for improve the simulation quality.
本文参考香港大学CHU SIU HANG的phd学位论文（http://visgraph.cs.ust.hk/MoXi/ ），并对作者的观点提出一些不同的看法和改进意见，探讨如何使用流体力学模型模拟颜料在可渗透材料上的物理运动，以实现尽可能逼真的画笔效果。my openGL work | Comment (0)
This is also a part of my graduation thesis project, for simulate the oil pigment flow on canvas, based on the Navie-Stokes equations http://en.wikipedia.org/wiki/Navier-Stokes_equations
most of the ideas are got frommy openGL work | Comments (2)
I develope this cloth simulation engine just for a SONY PS3 game development group who don’t want embed a whole physics engine into theirs game, this project build on c++ /openGL/.net, It’s not creative but I learned a lot about physics simulation. Continue reading »Filed under my openGL work | Comment (1)