real time fluid simulation on 2D surface
February 12th, 2009
This is also a part of my graduation thesis project, for simulate the oil pigment flow on canvas, based on the Navie-Stokes equations http://en.wikipedia.org/wiki/Navier-Stokes_equations
most of the ideas are got from
http://www.cs.berkeley.edu/b-cam/Papers/Bargteil-2006-ASL/
Filed under my openGL work | Comments (2)2 Responses to “real time fluid simulation on 2D surface”
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amazing…
cool
thanx
When someοnе wrіtеs an ρаragraph hе/she maintaіns the plаn of a
useг іn his/heг minԁ thаt how a user can understаnd it.
Τheгеfoгe thаt’s why this post is great. Thanks!