source code for a simple curved surface-particle colliding simulation algorithm

January 1st, 2011

collide

Very simple but useful algorithm, it has been used in my golf game, compare to setup a whole 3D physic engine in the game, using this class is far more easier and faster.

the code is wrote in as 2.0

source:  http://www.hxflyer.com/works/physicalbounceball/source.zip

textureTransform


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