Molehill 3D API firs test
March 9th, 2011

This is a very simple demo for the new flash 3D Molehill API, 150 lines of code.
I’m still learning how to use the AGAL(Adobe Graphics assembly language) to manipulate graphic card , Coding in assembly language to dealing with shader and lighting is really nightmare, wish Adobe could make some compile and preview tool for developer ,just like DirectX’s HLSL.
download the source:
demo: http://www.hxflyer.com/works/molehill/Test3D.html
source: http://www.hxflyer.com/works/molehill/MoleHillTest3D.zip
another source package with a simple fog shader : http://www.hxflyer.com/works/molehill/MoleHillTest3DWithFog.zip
Filed under my flash work | Comments (3)3 Responses to “Molehill 3D API firs test”
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Hi Huang, how goes?
Nice work, loved the golf game…
Have been trying to get your email for a long time.
Please write me, I would like to talk to you.
Best Regards
Jakob (old In2 man)
cool blog the kinect thing was really nice , cant wait to see your next post
for your Air app you can try using OSC thougth i believe you cant get datatypes
could you provide your Rss url ?
Nice work~~~