Molehill 3D API firs test

March 9th, 2011


This is a very simple demo for the new flash 3D Molehill API,  150 lines of code.

I’m still learning how to use the AGAL(Adobe Graphics assembly language) to manipulate graphic card , Coding in assembly language to dealing with shader and lighting is really nightmare, wish Adobe could make some compile and preview tool for developer ,just like DirectX’s HLSL.

download the source:



another source package with a simple fog shader :

4 Responses to “Molehill 3D API firs test”

  1. Jakob Just on March 16, 2011 4:37 am

    Hi Huang, how goes?

    Nice work, loved the golf game…

    Have been trying to get your email for a long time.

    Please write me, I would like to talk to you.

    Best Regards
    Jakob (old In2 man)

  2. paranoio on June 13, 2012 9:30 am

    cool blog the kinect thing was really nice , cant wait to see your next post

    for your Air app you can try using OSC thougth i believe you cant get datatypes
    could you provide your Rss url ?

  3. 金蛇郎君 on July 30, 2012 8:12 pm

    Nice work~~~

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